
The first page of it simply said “a Rock n’ Roll Dinosaur Killer”. A creative brief is a document containing information about the tone, mood, story, and gameplay feel of the game. What directions were you given as to how the soundtrack for Second Extinction should feel?At the beginning of my work on the project, I was given a creative brief by Dominic Vega, the Audio Director. Thank you for your patience while we made sure that Second Extinction will be an all-round success. Until then, we have many blog posts, teasers, and other bits lined up! Stay on the lookout for them as they’ll contain a lot of information about the finished game and how we made the decisions leading up to it. While we don’t yet know when exactly the new release date will be, we’ll let you know as soon as we lock in this very special day! We are just as eager to launch Second Extinction as you are to play it. We understand the frustration that comes with the delay of a game’s launch date and the uncertainty of when it’ll actually be released and can confidently say: We relate. That is why we are now looking at a release date in 2023. We want to make sure to deliver a high quality game while retaining a healthy work environment for our small development team. These bugs include some crash issues that we’ve been having difficulties reproducing, which increases the time it takes to fix them. While we were originally aiming for a November launch window, we need more time to iron out some particularly stubborn bugs. We’ve been making great progress, however the road there presented more hurdles than we initially thought.
#Depth of extinction release date full#
After announcing the delay, we went straight to work fixing the remaining issues and giving Second Extinction the last polish before sending it off at Full Launch. Tactical RPG fans will have a blast with this game.A lot has happened since our last blog post. Depth of Extinction is a great game, with fast combat and a fun feel. You can customize your units, from their appearance to their name, and death is permanent, so this ensures you think about everything you do, as losing a crew member can be hard. There are hundreds of pieces of gear, and tons of skills to build your characters with, so you can create the perfect team for the way you fight. Boss battles are few and far between, but they're hard and will make you think, and keep you on your toes. Most missions that involve combat are just that, clear the area room by room. Position your units, and take out the enemies while collecting loot. Combat is your standard grid-based combat.

These nodes can be a variety of encounters, only some result in combat. Within each objective is a spiderweb of encounters you must use fuel to navigate. The world is broken into 5 sections, each of those areas has objectives. Your story is built from the path you take over countless nodes on you way to your missions. This robot warns the crew of the plight about to befall the humans at the hands of the robots and supplies them with the means to stop it. You play as a rag-tag group of soldiers stooping in for a routine supply run when you're met by a friendly robot. You play as a rag-tag group of soldiers stooping in for a routine supply run Depth of Extinction is a Turn-Based Tactical Strategy Action RPG. Depth of Extinction is a Turn-Based Tactical Strategy Action RPG.
